Technical & JumpStream Charts, the best for destroying your hands properly.

The Charting (The way arrows and tempos are created) on my files is created by me.

This is why on recent files, there is a “NPS” which is the average number of notes per second.

You can roughly estimate the difficulty of the chart. Some music may be reach 15NPS at some points and then go back down, so don’t rely too much on this system.

Each arrow has a meaning in my charting and each of the steps (excluding EDMS A and the 2017-2018 files) respect this charting to keep consistency between each file.

Every note has a meaning and will never be there just to “make it harder”.

Here is how it is done

Triple: Usually the Lead Kick or a Lead CLAP which maintains the consistency of the music.

Double: Usually the single kick

Single Arrow: ​​Often the “Hat”, the “Snares” or the sounds in the background

Hold “Main / Lead”: Usually the melody of the music represented by a Hold

Hold “Bass”: The “bass” of the music is represented by it. It is usually present in “Edit” if the chart is too difficult.

Since it makes a Step almost inclusively “Handy” throughout the duration it is really difficult.

“Small” Hold: Represents potential long note which cannot be represented as such because there would be too many holds in sight.

Mine: Mines usually follow the Voice or ‘glitchy’ sounds. They can also follow a disappeared arrangement.

Fake Arrow: Fake arrows are only present at the beginning of all music (except EDMS A).

This prepares you for incoming arrows and prevents you from being surprised when you start the music.

If you don’t like the fake arrows or bombs, you can turn them off in the options.

It will not change the difficulty of the music.

About the difficulties

Edit: Always named Challenge + [Double Holds + Very difficult passage if necessary]

[Can be considered as a so-so Dumpfile]

W-HBF-V: Abbreviation of ”Without-Hold, Bomb/Mine, Fake Arrow-Version”.

This is an Edit chart that is easier to play and looks more like my old charting. 

Challenge: Full Triple and only Main Hold (Or with Bass Hold if it’s easy to handle)

Hard: The triples disappear (except if quadruple in challenge) (The Main Hold is kept if it is not difficult to play)

Medium: Doubles instead of triples of the challenge chart. Removal of other doubles.

Easy: The majority of notes linked to single arrows disappear. (/Blue Arrow)

Novice: Only strong enough Kicks or Claps are kept double. This difficulty is very easy to play.

*Fake notes and mines remain present on all difficulties.

The difficulty modifications also apply to false notes.*

About my Rating

(Created by me. Potential estimate of the difficulty writted in the [])

1 = Really easy to play. (本当に遊びたいですか?) [1]

2 = +Novice [2]

3 (~Novice) = Novice [3]

4 = –Novice [4]

5 (~Easy) = Easy [5]

6 = –Easy [6]

7 (~Medium) = Medium [7]

8 = –Medium [8]

9 = –Hard [9]

10 (~Hard)= Hard [10-12]

11 = +Hard [13-14]

12 (~Challenge/Expert) = Challenge and Technical [15-19]

13 (~Edit/Challenge+) = +Challenge and +Technical [20-24]

14 = ++Challenge and ++Technical [25-29]

15+ = Impossible (私の手を助けて!) [30+]

Hope this has helped you know more about what I do.

Looking forward to your feedback on Discord!